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  • Memememememememememe

    Salad Dressing:
    Thousand Island

    Fast food:
    Los Tacos, a local joint.

    Sit Down restaurant:
    They’ve all gone so down hill lately here in Bako, Mariscio’s was the last to suprise me with it’s kick-ass-iness.

    Pizza toppings:
    Pepperoni, Canadian Bacon, Pinapple, mushrooms, olives.

    Toast toppings:
    I eat no toast.

    Number of TVs:
    Zero.

    Righty or lefty?
    Right handed. Left one is damaged, anyway.

    Anything removed?
    Four teeth.

    Last heavy item lifted?
    My tea mug. It’s 128 ounces.

    Knocked out?
    Nope.

    Know the day I die?
    Nope.

    Color that looks best on me?
    Blue.

    Eaten non-food item?
    Technically Gainesburgers are a food item. Just not HUMAN food.

    Saved a life?
    Not that I know of.

    Been saved?
    I tell that to my girlfriend every chance I get.

    Cut off a finger for a 200000 bucks?
    With my financial situation? Take the left pinky. I’ll tell people I’m a German yak.

    Pose naked in a magazine for $250000
    I hope to teach. No.

    Bottle of hot sauce for $1000
    As I am severly allergic to most peppers, this would not cover medical.

    Kill, without consequence, for $1000000.
    Depends on who. If I get to pick, there are a couple of people that need to die. If not, I can’t kill random Joe.

    Left pocket:
    Oddly, like Slade, my USB flash drive.

    Is Napoleon Dynamite a good movie?
    It’s not even a movie.

    Sit or stand in the shower?
    If I still had my plastic stool, I’d sit, with my back and knee.

    Roomates?
    Just the gf.

    # of flipflops?
    Zero. They are is painful.

    Last friend talked to?
    Girlfriend.

    Person I hugged?
    See above.

    Will continue. Time to go home.

     

  • Miniature Rules Monday

    I’m going to apologize here. While I do similarly themed comics from time to time, I do try to space them apart. That said, I’ve fallen behind, so this week I’m going to ask for your patience. The intended photos for today’s comic were, to use the famed phrase, “crap”. So there is no comic this week…

    …only this commercial. :)

    MONDAY! MONDAY! MONDAY!

    Finding out how popular the program known as “Miniature Rules” is, and finding funding for their Jihad bogging down, the Master’s Media Blitz continues. This time, however, his demographic has shifted to the children of Kerensky. Find out what marketing hook Herb has planned, today, in Miniature Rules!

    http://battletech.cavaliercavalry.com/mrules.htm

    Miniature Rules: Two hours of sleep, and you want a snappy wittism? You got a comic, shut up and be grateful. :)

  • Miniature Rules Monday

    You know, there’s something not right about coming to work and doing nothing all day long. I guess I’ll read some comics.

    MONDAY! MONDAY! MONDAY!

    Crass commercialism is the hallmark of any successful business model. It’s nice to see that our hero has finally gotten an endorsement deal. It even comes with a free Geiger Counter and some magic NBC detectors provided by JediBear. THANKS! We pardon our usual comic for this commercial interupption, today in Miniature Rules.

    http://battletech.cavaliercavalry.com/mrules.htm

    Miniature Rules: Waiting for the check to clear.

  • ‘Mech of the Week: Quickdraw

    This week I’m looking at another ‘Mech from 3025, the Quickdraw.

    The Quickdraw’s initial variant presented is the QKD-4G model. A “fast” heavy, the 300 series engine gives it an above average 5/8 movement profile. It also mounts five jump jets, further enhancing the mobility of the ‘Mech. This will be the strongest selling point for the Quickdraw, as the rest of the ‘Mech seems lackluster at best. By moving up into a new weight bracket for the jumpjets it puts constraints on the payload. A single LRM 10 provides the longrange firepower. While a decent weapon, by the time one gets to 60 tons, it should be either a larger rack, twinned, or the secondary downrange weapon. For close in work it relies on an SRM-4 for crit-seeking work, and a quartet of medium lasers. It should be mentioned though that despite the original fluff, two of those lasers are fixed into the rear arc. All in all, the weapons array is unimpressive for a 60 tonner, due to in part the increased weight cost of the jump jets. The other area where the cost has proved problematic is the armoring of the chassis. A mere eight tons cover the ‘Mechs internals, comparable to a PHX-1 Phoenix Hawk which of course is fifteen tons lighter. This package is, to my practiced eye, best used to screen flanks from fast-movers, as opposed to serving on a battle line. The 10 rack is a credible threat to smaller ‘Mechs such as the Clint and Cicada, and the speed allows the Quickdraw to pace a faster ‘Mech on the interior of a flanking arc. It makes a passible flanker or heavy scout itself with it’s 5/8/5 movement profile, but woe to any Quickdraw pilot unwary enough to stumble into a Warhammer or Marauder and attempt to fight it’s way through.

    The -4H model simply moves the SRM-4 to face rearward and the medium lasers to face forward. While this increases the damage forward, it only does so by 2 points (4 on the average), and does nothing to change the above analysis. SRM, medium laser… unless you’re packing infernos and facing vehicles it’s not changing much.

    The -5A model removes the LRM entirely, replacing it with four more heatsinks and two additional medium lasers forward. Now lacking any ranged weapon, this ‘Mech relies on it’s speed to close with the enemy to use it’s medium ranged array to cut apart it’s adversaries. However, with it’s lackluster armor, this ‘Mech is best used in built up areas or against smaller foes to use it’s mass for endurance. The heat dissipation curve, however does lend the ‘Mech a high rate of fire, so as long as it’s not being cut apart by long range fire it should get in a lick or two before folding. This ‘Mech seems best used in ambush or hit-and-run style warfare.

    The 3050′s -5K model is a -5A with double heatsinks. This ‘Mech has no problems with heat, being able to dissipate eight more heat points than it can generate at full JUMP. Against the Clans, one would be advised to fire everything and jump every turn, as you’re probably not going to be firing for long with eight tons of armor (even ferro-fibrous), and your speed is your best defense besides.

    The -5M attempts to save the pilot from the heartache of ammunition explosions, but does so at what seems to be terrible cost. Armor is uprated from the -4G with the simple expediency of ferro-fibrous, and the LRM loads are then ensconced inside a CASE system. But to pay for the CASE, the SRM-4 loses its ammunition and is made into a one-shot launcher. While the ‘Mech can dissipate five more heat than it’s maximum fire load at full jump, one of those weapons only has one shot in it, and then the ‘Mech runs eight points cool, without the higher degree of close-in firepower of the -5K it really is little more than metal fodder in 3050.

    The -C model Quickdraw from the Field Manual takes the -5K, removes a medium laser and adds a C3 unit. *I* would have removed a heat sink and kept the gun. But this does finally give the Quickdraw a passible role, that of a relatively fast heavy spotter. Having used this ‘Mech in several fights and against me in several more, it’s not very scary, but the help it provides that Naginata on the hill 19 hexes away is frightening indeed.

    The -8K is yet another failure of the Quickdraw to capitalize on it’s small strengths. Maintaining the 5/8/5 profile the armor is increased by .5 tons. Endo Steel is added for additional weight savings, which is dumped into a revamped weapons load. Four ER medium lasers are backed up by a large 30 rack of MRM’s, yet all this firepower goes to waste. In their infinite wisdom, the DCMS accepted this ‘Mech with… god help me… single heat sinks. Where as 3025 Quickdraws tended to slow roast and 3050 Quickdraws chilled out, in 3060 the Quickdraw flame-broils itself. A full jumping alpha on this ‘Mech generates an ungodly 23 heat point spike. I’m sure there’s a really good purpose for this ‘Mech to serve tactically, but frankly I’m not willing to find it. I cannot think of a single mission for this ‘Mech I wouldn’t be happy assigning just about any other ‘Mech down to about 40 tons.

    Overall this ‘Mech is just as flawed and tempermental as most in the 3025 era. After that, with the sole exception really of the -C (and only with some good C3 teammates) the rest are all best suited for the Coordinator to offer someone onward. The ‘Mech’s speed is impressive, but the later models have not made any real significant or effective use of recovered technology, dooming this ‘Mech on the modern battlefields of 3050+.

  • Miniature Rules Monday

    Well, the crowd can be restless because unlike Oprah I can’t afford to part with the change I found in my car. That said, after donating another $3 to the Ashenwelt Volvo Fund…

    MONDAY! MONDAY! MONDAY!

    For the historic 50th episode, we take a trip to Clan space where those wacky children of Kerensky find new ways to engage in speculative commerce. Clan Diamond Sea Shark Fox might be the merchant clan, but it seems that the Jade Falcons might have an answer to their convoluted store policies. Still, it’s less violent than your average Lyran shareholders meeting. All today in MINIATURE RULES.

    http://battletech.cavaliercavalry.com/mrules.htm

    Miniature Rules: Official Battletech Comic of the University of Wales, if they knew we existed.

  • Family Album

    MSUPsychMajor had blogged about a song that had become part of her family. I found that interesting because I’ve actually compiled an entire album of songs that remind me of my family.

    Greatgrandpa Andrew – “Scarborough Settler’s Lament” – Stan Rogers
    Greatgrandma Mary – “Scarborough Fair” – Simon and Garfunkel
    Greatgrandma&pa Silvia and Theodore – “Country Comfort” - Elton John

    Nonna – “And So It Goes” – Billy Joel
    Papa Sterling – “Restless” – Gordon Lightfoot
    Granny – “Emily” – Elton John
    Papa James – “Protocol” – Gordon Lightfoot

    Mom – “Bridge Over Troubled Water” – Simon and Garfunkel
    Dad – “Cat’s In The Cradle” – Harry Chapin

    Sister Kathy – “Does Your Mother Know” – Gordon Lightfoot
    Niece Steph – “Blue Eyes” – Elton John
    Niece Cath – “The Greatest Discovery” – Elton John

    Sister Sarah – “Poor Little Allison” – Gordon Lightfoot
    Nephew Issac – “Blessed” – Elton John
    Nephew Jordie – “Hey Jude” – The Beatles
    Niece Norah – “Don’t Know Why” – Nora Jones

    And I, as always, am “Don Quixote” – Gordon Lightfoot.

  • Locust

    I’ve decided to look at several ‘Mechs, much like “Mech of the Week” over at CBT.com, and I’ve decided to start with the first ‘Mech everyone sees when they open up the Old School 3025, the Locust. Derided as a “trash can with legs”, I’m calling BS on this one. While never going to win any durability awards, there are Locust variants that are cheap and effective, and expensive and effective.

    The original Locust LCT-1V wraps the spindly little ‘Mech in 4 tons of armor. I point this out first, because the supposedly “superior” Wasp and Stingers only come with 3. So even if you’re a fan of the “speed is armor” set, you still have more armor coupled with your 8/12/0 movement profile. That’s where the Locust shines. Speed. Few ‘Mechs can catch it in broken terrain, and fewer still in the open. The armament is fairly 3025 light standard fare, a medium in the CT and a pair of machineguns in the arms, which under TW rules means the Locust makes a superb anti-infantry raider.

    Next comes the -1E, everything is the same as on the V except the weapons package. This is your standard 3025 longrange scout. The machineguns are ripped off and a small laser is placed there instead. The CT medium laser is moved to an arm, and the ammo bin is replaced by a second medium laser balancing the machine out. This little machine is a credible threat to any light in 3025, and remains one of the few viable machines into the 3050+ era.

    The -1S reduces the armor by a ton, making it more like the Wasp and Stinger, but the ton is used in conjunction with machinegun removal to place a pair of SRM-2 launchers in each arm. Fifty rounds of ammo is more than ample for the launchers. While not as stellar as the above variants, under total warfare, this ‘Mech when loaded with infernos could become a conventional units nightmare.

    The final 3025 variant is the -1M. One wonders just how good the drugs are in the future, but they must be pretty potent to let this be a production variant. I’m not joining Davion’s Ceti Hussars, because they love this ‘Mech and therefore they must love drugs. Armor is reduced to one ton. One. Uno. Ein. If you throw an empty gun at this ‘Mech, you may cause a critical hit. This was done in an effort to keep ‘Mechwarriors away from the battle. The machineguns, coupled with the reduced armor, are removed for a pair of LRM-5s. While a good idea in concept, the fragility of this ‘Mech makes it a poor choice in any game. The LRM may be effective in 3025 games for distance strikes, after 3050, the Clans just zap these things dead with ER Large lasers.

    In 3050, we’re treated to more Locusts with Star League technology. One of the first ones fluffed out in the fiction is the -1L. This is simply a -1V with Triple Strength Myomer. It therefore gets a speed boost when hot to 9/14/0 which would come into play best when the engine’s been cracked and you’re bleeding heat and need to get out of Dodge yesterday.

    In all honesty, I think 3050 jacked the Locust giving it the reputation it did not earn in 3025. The main Locust is the -3M. Featuring endosteel and ferro fibrous, the ‘Mech saves weight to mount one medium laser, four smalls, and an anti-missile system who’s ammo is Case’d. Still, there’s a reduction of armor to 3 tons. Over all, it’s not bad, but it just feels like it’s been brought down just a touch.

    The -3S shows that really stupid ideas don’t stop anytime soon. Taking Coventry’s armor-killing -1S, they remove a half ton more armor, but make it ferro-fibrous. This allows the SRM’s to become Streak SRM’s. This would be good if this ‘Mech was remotely effective in killing other ‘Mechs. By removing the capability of firing off infernos, you take the ‘Mechs stellar role away. Finally, Inner Sphere missile launchers are too bulky for effective work. I’m sure this is one reason why the Falcon’s were laughing at the Lyran scouts, and one of the easiest ‘Mechs for Hellbringers to beat.

    The -3D is a remarkable event though, one where they took an idea and fixed the problems with it. In 3050 the Ceti Hussars became happy as all their -1D’s lost the medium laser they never should have been trying to use and gained one and a half tons of armor and CASE for the LRM rounds. While not a durable ‘Mech, it now can at least survive small arms fire or a medium laser hit or two and not fall apart faster than J.K. Rowling on the stand.

    In 3067 and Project Phoenix, the Locust rolls out again with more versions of everyone’s favorite bug. Out in the Marion Hegemony, the machineguns come off of old -1Vs to be replaced by four batteries of Rocket Launcher 10s. Endurance isn’t this ‘Mechs strong point, but it does give the Locust a credible longer ranged threat as it is out in the boonies of the Periphery scouting for pirates or water or lostech or a can of Pepsi or whatever. It’s got Periphery flavor and a reasonable firepower curve for a harrasser or scout, but won’t be seen on the battle line any time soon.

    Project Phoenix brings us the -5M, and it is the natural development of all things Locust. The -3M loses it’s antimissile system and all the lasers are uprated to ER versions. The armor returns to the four-ton level, and since it’s ferro fibrous, this is as much armor as you’re getting on a Locust. But there’s one pesky ton left, what to do? Realizing that light ‘Mechs aren’t surviving long with Gauss and ER PPC blasts removing tons of armor at a time and that any torso shot’s going to be a Bad Thing anyway, the -5M XL’s the engine and uprates it to a 240 giving the ‘Mech a 12/18/0 movement profile. It now walks as fast as it used to run. It now runs fast enough to clear a map sheet on a single turn. Did I mention, this ‘Mech is FAST! It’s only drawback is that the heatsinks have difficulty coping with the ER heat, causing the Locust pilot to eyeball the monitor for a change.

    The -5V is another Marion special. Going back to the base Locust, it adds ferro fibrous armor to max the armor load, twins the medium lasers and makes them ERs and mounts a pair of Rocket Launcher 10s. This is far more of a battle machine than the -1V2. It’s twin medium lasers are effective against the 3025 Periphery Pirate ‘Mechs it should face, and the RL10s provide a degree of stand-off capability. Caesar’s designers are obviously making the most of what little they have to work with.

    Finally, the Dark Ages give us a look at the future, the -6M. This simply takes the -5M and puts double heatsinks on it. This could quite possibly be the pinnacle of Locust evolution, as it should be.

    The fiction describles the Locust fairly negativly, but it’s a poor ‘Mechwarrior who believes a Comstar information packet. Trust your friendly Lyran here and respect the little bug. Be sure you know what version you’re facing as there are a lot of them. Your medium laser can blow apart a -D, but it might just make a -3D mad and it’ll cause a -6M to hunt you down and stab you in the back. The Locust still manages to be a ‘Mech for all ages.

  • Really, I’ve got nothing.

    I had 2 hours of sleep last night and I’m well into my third cup of coffee. My coworkers have fled my singing (it’s a vain attempt at staying awake) for the safety of a conference on Web Standards. Why can’t *I* go instead, I’m the one who needs the fucking nap, which is what a Web Standards conference provides.

    I didn’t have breakfast as I had like lots of eggs yesterday. Time to give the arteries a rest, and I’m going to try to have grilled chicken and such for lunch and dinner tonight.

    What’s the facination with the Zune and iPod with younger people? I’m asking this rhetorically. Here on campus, I’m the creepy old guy with the wierd AA mp3 player. I’m not hip, styling an iPod or something that looks vaguely like it. But I’m also the son-of-a-bitch that can listen to it for the whole time I’m here with out it’s battery crapping out on me. Most of these kids are a “when I want it” kinda demeanor, and can’t be bothered to remember to charge that $400 iPod. I knew I have no organizational skills, so I’ve cached AA batteries at “strategic locations” in my daily routine, kinda like the Star League would. But that means that I’m always rocking out to my music while little Missy in the front row tries to figure out why her iPod won’t turn on, or is trying to sneak a plug-in on a campus wall socket.

    Hell, I can’t even be bothered to turn the page on my calendar.

    I’ve scratched my head raw along the tendons on the back of my neck. I think I’m mildly allergic to my own dander, and my hair’s so thick it’s impossible to keep well-rinsed. I think come May I’m buying a Gunston Hall ball cap and shaving the head. I’m not into the bald look like the good Colonel, so I need a ball cap, and I’m sure I’ll have a pair of scars on the back of my head, anyway. Should be fairly digusting, but I need to heal up.

    Work is really surreal on 2 hours of sleep and 3 4 cups of coffee. I can’t look at my phone because I get fixated at the little red light. I can see the flicker of the flourecent lights too. And that equals migraine. Epic Fail.

  • Take me out to the ballgame…

    The saddest comment I can make about the state of minor league baseball in the greater Kern County area is a completely true and factual statement about last night’s game between the Blaze and the Quakes.

    It’s the first inning, and the Quakes have already done their three-up three-down thing. The second Blaze batter takes the plate and on the third pitch hits a weak hopper foul down past first base and up over the fence into the “grill/patio” area.

    In the 1980′s, this would have created an entire wave of little children crashing down the base line, knocking over the four-beer guy, a pregnant lady who suddenly didn’t want kids, and various members of the local gentry. But yesterday, there was no mad dash for the ball. In fact it was recovered by a 70 year old gentleman in a wheelchair. And it took him literally the remainder of the inning to do it. Where are the kids, and the fans? Baseball in Bakersfield has been reduced to a series of drink specials and the knowlege that as long as you yell at the players when you get plastered, people will forgive you for being an ass.

    But this is Bakersfield. All we do here is complain there’s nothing to do, and eventually the things that there are to do, leave.

    This city really is hell.

  • Yesterday, I tried to watch “Bullitt”. Acclaimed by many as the first true lone cop movie and starring the lauded Steve McQueen, I sat down with a bowl of nachos and high expectations.

    Thirty minutes later I was asleep.

    Oh, I’m sure that the car chase that was rumored to have happened at the end was fantastic, and what not, but the first thirty to forty five minutes of this film is interminally bad. I like slow films, don’t get me wrong, but this movie was like if the cast of 2001 decided to film a cop movie with the same characters they’d played in Kubrick’s movie. Now, the dry quiet delivery works for an over the top sci-fi flick that’s using the same for heavy social commentary. In Bullitt, it seemed like everyone had just waken up from their mid-afternoon nap. Too much background setup… POINTLESS background, it seemed… I mean, geez, I’m still not sure what everyone was about in this film. There were five cops, the stoolie, the artist girlfriend, and the assassin at the time I fell asleep. The movie did a poor job of weaving the respective scenes and plots together, or at least in a time frame that would prevent the good ol’ Nytol seal of approval.

    Now, does this mean all old cop movies are bad? No, but obviously someone learned from their mistakes. I was expecting to see the leadin to Dirty Harry, instead I saw “How not to make Dirty Harry”, as most of the above flaws were absent from the Eastwood flick. You know, I never even got to see the “cool Mustang”. If someone can give me a time when the stupid scene starts, it would be appreciated. I’ve got my copy of Gone In Sixty Seconds… the REAL one… all set up where I can jump straight to the beginning of Elanor’s big scene. But from now on, if I want classic lone-cop action, I’ll pop in Gunny Hathaway hunt down Garak before he can kill people outside StarFleet Headquarters.